![]() This was not a performant approach because all grouped components would perform a re-render. When one rerendered, AnimateSharedLayout would force them all to rerender. But it isn't performant to measure all components when just one changes.ĪnimateSharedLayout could be used to group components that affected each other's layout. Layout changes are detected when a component with a layout or layoutId prop re-renders. Now, you can use the layoutId prop and components will animate from one to another without the need for the AnimateSharedLayout wrapper. #5.0 #Shared layout animationsįramer Motion 5 removes the AnimateSharedLayout component. So to upgrade to 6.0 simply change imports from "framer-motion/three" to "framer-motion-3d". ![]() #6.0įramer Motion 3D now lives in the framer-motion-3d package. ![]() #7.0įramer Motion 7 makes the minimum supported version.įramer Motion 3D users should also upgrade React Three Fiber to ^8.2.2. These will now throw a type error for TypeScript users and should be converted to onPointerDown. Version 8 removes this polyfill.Īs a result, while DragControls.start was always only documented to work with events from onPointerDown, it was typed to also accept onMouseDown and onTouchStart events. ![]() In previous versions, these were polyfilled with mouse and touch events in legacy browsers. #8.0įramer Motion uses pointer events to detect tap, drag and hover gestures. Loosely, this means that elements receiving focus via pointer won't trigger focus animations, with the exception of input elements which will trigger focus from any input. Reverting this behaviour is discouraged, but can be achieved by passing tabIndex=.Īdditionally, whileFocus now behaves like :focus-visible rather than :focus. This version makes tap events keyboard-accessible.Īs a result, all elements with tap listeners or whileTap will receive tabindex="0". Usage will now throw an error with upgrade instructions (swap to mode="wait"). If you require support for legacy browsers like Internet Explorer or Safari 12, we recommend adding an IntersectionObserver polyfill. IntersectionObserver is supported by all modern browsers, representing over 99% of visitors to sites built in Framer. This version removes the IntersectionObserver fallback behaviour for whileInView. Changes between major versions are usually very small so this should be a quick process in most cases. The easiest way to upgrade is to start with the version you're currently on and follow the guide to the next major version, and so on, until you're at the latest version. Code written for Framer Motion 1.0 is usually compatible with the latest version, and breaking changes are often very isolated. When you hover it, the individual cards "glow" and this effect is made possible by this pattern.We try to keep breaking changes to a minimum. The children themselves only define the behavior they intent to have for those variants.Ī great example where I used propagation on this blog is the "Featured" section on the home page of this blog. Only the parent motion component, in this case, defines the animate prop. Remember in my previous blog post when we learned that every Framer Motion Animation needed 3 properties (props) initial, animate, transition, to define a transition/animation? Well, for this pattern that's not entirely true.įramer Motion allows variants to "flow down" through every motion child component as long as these motion components do not have an animate prop defined. However, this got me confused at the beginning because it broke some of the mental models I originally had when it comes to defining animations. I quickly learned that it's possible to propagate changes of variants from a parent motion component to any child motion component. One of the first advanced patterns I got to encounter when I tried to add some micro-interactions with Framer Motion on my projects is propagation. Your feedback is super important and will help me do better for my future blog posts □! Propagation Let me know what you think about these examples, and whether they were helpful. Like the original blog post, this article contains a series of interactive widgets and playgrounds with preset examples to allow you to apply the Framer Motion concepts we're about to see without the need to set up anything!
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