![]() A lot of the combat is still more of the hack-n-slash kind of repetitiveness you’d probably expect, but the game mixes it up with tons of different game modes. They had a Professor Layton-themed puzzle right at the beginning, and it was pretty cool (and really easy as well). Compared to Evoland’s laughable “puzzles”, Evoland II offers some neat challenges. There are a lot more puzzles now, some which could take a bit to get through. Gameplay-wise, Evoland II is way more bigger in terms of scale and mechanics. The world map in general is smaller and thankfully has no random encounters. The artwork in this game is great, it’s clear that compared to the simplicity of the original game, Evoland II strives to make itself presentation-wise much more bigger. The 3D areas lack some polish regarding graphics, but they still are nice. Evoland II’s art style and graphics are a significant step-up from the original, with great pixel-art and it looks a lot more interesting and lively. Pacing can utterly be messed up by it’s puzzles and changes in gameplay This segment is neat, but it kinda dragged on a bit.Įvoland II starts out pretty slow, and you’ll know that despite the tutorial mimicking the first 2 minutes of the original Evoland, you jump straight into the Present day, which’s graphics look a lot like a typical 16-bit JRPG. All gameplay styles/genres are not half-baked, but basic and don’t have much depth Something happens, and then it’s forgotten for the rest of the game. Story is while simplistic, also very abrupt at times. Controller must be on before you open the game, otherwise it doesn’t detect it. RPG mechanics like XP aren’t deep and somewhat unnecessary Soundtrack can get grating at times due to looping More game references, but it doesn’t obnoxiously make it the only part of the game This isn’t some kind of parody game, this is the real deal. There was so much potential in it that just never got realized, and while Evoland II doesn’t full realize everything, it still delivered more than what anyone expected. Something that wasn’t worth it’s price point. Instead, what we got was a joke, a parody. It was a game that I had high hopes for, seeing how it claimed to be the game exploring why we love video games. Released: August 25th, 2015 for PC (Mac/Linux versions coming soon).I’m a bit too busy with school and other things atm for me to really “review” games right now. As such, this probably isn’t the best review/analysis I can go into about the game right now. This isn’t terribly too different from the First Impressions. A bit late, sorry! I finished the review and published it on Steam awhile back but I haven’t had the time till now to polish it up for MeltingComet release.
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